A launch note: why Ludo Vest exists
A note from the founder on the one complaint that started the project, what shipped, what has not, and what happens next.

Ludo Vest is built, and Android is live on Google Play. This is the short version of why it exists and what is actually in it, written by the person who built it.
It started with one review, repeated a million times
If you read the store reviews for the big Ludo games, the top complaint is always the same: the dice turn against you when you are about to win. You see it in English, Urdu, Hindi, Arabic. Different games, same sentence.
I do not think most of those studios are cheating. What struck me is that it does not matter whether they are. The claim cannot be settled. The studio says "our RNG is fair", the player has no way to check, and so a game that millions of people love is permanently shadowed by a suspicion nobody can resolve in either direction.
That is a solved problem in other fields, and the solution is boring: commit to the outcome before it matters, reveal the secret afterwards, let anyone check. It just had not been brought to this genre.
So that is the first thing in the box
Every Ludo Vest match draws a secret seed, publishes only its hash before the first roll, and derives all its dice from that seed. When the match ends, the seed is handed over with the full roll list. If the dice we dealt do not hash back to what we published, anyone can prove it.
The generator takes exactly two inputs: the match seed and the roll index. Not your level, your league, your spending, your win rate or your club. There is no code path from a wallet to a die, which is a stronger statement than a promise about intent: it is a statement about what the program can physically do.
The goal was never to be trusted. It was to make trust unnecessary.
What else shipped
- Five variations (Classic, Master, Blitz, Arrow and Team Up) on tables that now seat up to eight, casual or ranked.
- Clubs with ten live mic seats, five ranked roles with real moderation rules, 48 gifts, Jackaroo and Dominos tables with spectators, and a shared jar that pays out in proportion to what people put in.
- Hearts priced to be generous, from 500 for $0.49 to 150,000 for $99.99, with free Gold from a daily login reward and three daily missions.
- Leagues from Bronze to Titan, scored by public matches and resolved every Monday in groups of 200, with a Global and a Friends board.
- Guest accounts that actually keep everything. Play with no signup; link an identity later and the same account is upgraded in place.
What has not shipped
Being straight about this is part of the point of the project, so:
- iOS is not out. It has not been released yet. Until it genuinely is, the App Store button on this site stays disabled and says "coming soon" rather than pointing somewhere that will disappoint you.
- Update, September 2026: voice has since shipped. Audio runs through a voice server we host ourselves, and the game server still owns the seat map, who is on mic and who is speaking.
What we will not do later
Some decisions are easier to keep if they are written down in public while nobody is under pressure. Three of them:
- No purchasable advantage. Hard currency buys cosmetics, Hearts, Gems and Gold. If a future feature would need the generator to know who paid, the feature does not ship.
- No silent economy changes. The Hearts prices and the XP table are published, and the XP table is a public endpoint. If those move, they move where you can see them.
- No chat history in clubs. A club room is somewhere you go, not a backlog that follows you. We keep a 24-hour moderation trail of hashes for abuse handling, and that is all.
Thank you, and tell us what is broken
Ludo Vest is made by Orvexaco, and right now the team is small enough that a bug report reaches the person who wrote the bug. If something is wrong, slow, unfair or just annoying, write to support and it will be read.
And if you want to check a match (genuinely, with your own code, without asking us), the walkthrough is in the fair play post. That was always the idea.
Questions people ask
- Who makes Ludo Vest?
- Ludo Vest is built and published by Orvexaco. Its founder, Muhammad Suleman, builds the game, the server and this site, and wrote the dice commitment scheme every match runs on.
- When is Ludo Vest coming out?
- Android is out now on Google Play. The download page links straight to the listing. iOS follows.
- What makes Ludo Vest different from other Ludo games?
- Every match commits to its dice before the first roll and reveals the seed afterwards, so the dice can be checked rather than trusted. Around that: five variations with Team Up in all of them, clubs built around live voice seats, no forced ads (optional reward videos are coming soon), and Hearts from $0.49. The comparison guide sets out what to compare.
Check it yourself
Free to play, no account needed, and every match verifiable after it ends.


