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Ludo Vest

Legal Privacy Policy

What we hold, why we hold it, and how to get rid of it.

Last updated

  1. 01What we collect

    A guest account is keyed to a device identifier, and nothing more; if you link Facebook or Google we store the provider identifier that account maps to, plus the name and picture the account chooses to share. Unlinking removes that identifier, and the picture with it if it came from that account. Beyond that we hold what you do in the game (matches, XP, Gold and Hearts balances, cosmetics, club membership, leaderboard positions) and the technical logs any server keeps to stay up. Purchases are billed by the app store you installed from; we receive the transaction identifier needed to credit your account, never your card details.

  2. 02What we use it for

    Seating you at a table, keeping your progress, paying out rewards, honouring purchases, answering support, and enforcing the rules on the Fair Play page. We do not sell personal data, and we do not build advertising profiles from your play ourselves. Once optional reward videos open, Google may use data from them to personalise the ads it shows, as described under Ads below.

  3. 03Ads

    Ludo Vest shows no ads today: the Watch button on Home reads Coming soon. When it opens, an ad will play only when you ask for one, as an optional reward video that pays Gold, Gems or Hearts when you watch it to the end. There are no banner ads, no pop-ups and no ads during a match. The videos are served by Google AdMob. To serve and measure them, AdMob may collect device identifiers such as your advertising ID, your IP address and how you interact with the ad, as described in How Google uses information from apps that use its services. Players in the EEA and the UK will be asked for consent through Google's consent message. You can reset or delete your advertising ID at any time in your Android settings. Rewards will be credited by our server only after AdMob sends a signed confirmation that the video was watched.

  4. 04Voice and chat

    Club conversation is live and ephemeral: it is not written to our database, there is no history endpoint, and entering a room shows you only what is said from that moment on. For abuse handling we keep a short-lived moderation trail (sender, kind and a hash of the text, not the text itself) for 24 hours. Voice audio is relayed live through a voice server we run ourselves, never through a third-party service, and it is not recorded; the game server tracks only who holds a seat and who is speaking. Direct messages between friends are the one place message history is stored, so that a conversation survives closing the app.

  5. 05Retention and deletion

    Match records and their fairness proofs are kept so that any finished match can still be verified. Everything tied to your account can be deleted on request; write to the address below from the account you want removed, or include your seven-digit player ID.

  6. 06Children

    Ludo Vest is not directed at children under 13. If you believe a child has created an account, contact us and we will remove it.

  7. 07Your rights and contact

    You may ask for a copy of your data, a correction, or deletion. Ludo Vest is operated by Orvexaco; reach the team at privacy@ludovest.online and we will respond.

This policy describes how Ludo Vest actually behaves rather than the widest permissions we could claim. Questions and deletion requests go to privacy@ludovest.online.