Starter
500
1,020 per $1
500 Hearts in total for $0.49, worth 50 Crown Points.
50 CP
Five board variations on tables of up to eight, offline pass-and-play, clubs with live mic seats and real gifts, Jackaroo and Dominos tables, a prestige ladder, and an economy where nothing you buy reaches the dice.

Ludo Vest plays five Ludo variations (Classic, Master, Blitz, Arrow and Team Up) on tables of 2, 4, 6 or 8 (Team Up is four only), casual or ranked, plus private rooms for 2, 3, 4, 6 or 8 players and offline pass-and-play on one phone. Around the board are weekly leagues from Bronze to Titan, clubs with voice seats and 48 gifts, Jackaroo and Dominos tables, and the Vest & Crown prestige ladder. Nothing you can buy reaches the dice.
Read next:The rules of all five variationsLudo strategy tips
Last updated
Five variations
Every one plays the Double Piece; Blitz, Arrow and Team Up each add one idea to Classic: a sprint, arrows or a partner. Online tables seat 2, 3, 4, 6 or 8 (Team Up is always four); the full rule set for each is on the blog.
The original rules · 15-second turns
Classic rules with Double Pieces · 15-second turns
Arrow board, first token home wins · 15-second turns
Corner and home arrows · 15-second turns
Opposite seats pair up · any variation
The complete rule set for all five variations: shared board rules first, then what each one changes.
Read the rulesThe rest of it
Turn timers, reconnects, private rooms, offline mode, leagues, daily rewards, avatars and frames: the parts you only notice when they are missing.
A visible 15-second turn timer in every game. Sit idle for 15 seconds (one full clock) and your seat goes on auto play: each later turn rolls after a 5-second wait and moves 1 to 1.5 seconds after the roll, until you tap to take your seat back. Drop out and your seat is held for 60 seconds with the board intact; after that you have left. Your pieces come off the board and the others play on without you.
Pick any variation and a table of 2, 3, 4, 6 or 8 (or four seats in pairs with Team Up), tap Host Match, then share the code or invite from your friend list. Start Match appears once someone joins. A private room plays at a fixed 500 Gold stake, ends the moment anybody leaves, and awards no league points.
Everyone seated at an online match can talk while it lasts: matches of 2 to 8 players, Team Up and private rooms. Your mic starts off until you tap it, only the players in their seats are in the voice room, and nothing is recorded.
How voice worksRe-roll the dice you just threw for Gems (Hearts inside a club match). The first undo in a turn costs 1, the second 3, the third 7, with up to fifteen a match. It cannot improve your luck: the sequence was fixed at match start, so an undo simply draws the next value that was already coming.
Roll a 6 and then a 5 and both wait as chips beside the die. Tap a chip, then a piece: you decide which number to play first and on which token. Nothing is played for you, not even a single legal move: you tap it, or the clock plays it when it runs out.
Tap an opponent's face during a match to open their card and send a friend request. Once they accept, you can invite them straight into your next private room.
Send a gift or a sticker from the board and every seat at the table sees it. Gifts cost Hearts and pay the receiver 35%, and neither a gift nor a sticker ever touches the dice.
Ten dice (three free: Plum Vest, Thunder Steel and Ice Shard; seven unlocked with Hearts), token sets, avatar frames and chat bubbles. Nothing you can buy reaches dice generation, move legality or rewards.
Seven leagues, Bronze to Titan, scored by public matchmade games. Each week you play in a group of 200; on Monday the top 20% go up with a Gold reward and the bottom 20% go down. The Rank tab shows your group and your friends.
A capture is 15 XP, a token home 25, a win 60, a finish without a win 15, multiplied by the Gold table you sit at: x1 at 100 Gold up to x10 at 10M. Level N needs 130 × (N-1)^1.65 lifetime XP (level 5 is 1,280, level 10 is 4,880, level 20 is 16,745), and nobody loses a level they already have. Level 4 and one win unlock League play. The table is a public endpoint, so nobody has to guess.
Your level wears a medal beside your name, in nine bands from Rookie to Supernova. Inside a club your member level has its own badge, from Newcomer to Immortal. Neither touches matchmaking, the dice or a payout.
A daily login reward for every day of the week (Monday is Day 1, Sunday Day 7), three daily missions (play 3 matches, win 1, send a gift), and club tables that cost no Gold, so running dry never means having to spend.
Play with no signup. Link Google whenever you like and the same account is upgraded in place, with the same XP, Gold, cosmetics and stats. Nothing is reset. Facebook sign-in is coming soon.
Open the app online once, then no signal is no problem. Set up Classic, Arrow, Blitz or Master for two or four seats on one phone (or four in pairs with Team Up), name each seat, and play the same rules the server runs.
Tables of 2, 4, 6 or 8 in Classic, Master, Blitz and Arrow, casual or ranked, and Team Up at four seats pairing the players who sit opposite, in any of the four variations. Private rooms add a three-seat table. Your seat is always bottom-left.
Pick an animal avatar (three are free from the start and one more unlocks at every level, up to level 13) or show the photo from your linked Google account, and everyone at the table sees the one you chose. Wear a cosmetic frame around it and give your club one of ten painted banners. Vest & Crown adds its own frames and wings, painted still art from Vest I to Crown VI.
Clubs host more than Ludo: Jackaroo for 2, 4, 6 or 8 and Dominos for two, with a committed shuffle you can verify and a spectator gallery for the rest of the room.
Jackaroo and Dominos rulesBlock or report any player. Reports are acknowledged and reviewed by a person. Being blocked by five different players in one day suspends chat until the end of that day, and blocks never lock anyone out of playing.
Leagues
Leagues open at level 4 with one win, and every public matchmade game scores. Every Monday your group of 200 resolves: the top 20% go up and collect Gold, the bottom 20% go down.
| League | Top 20% each week | First promotion into it |
|---|---|---|
| Bronze | 300 Gold | None |
| Silver | 500 Gold | None |
| Gold | 750 Gold | None |
| Platinum | 1,000 Gold | None |
| Diamond | 1,500 Gold | Crown token |
| Master | 2,000 Gold | None |
| Titan | 3,000 Gold and the weekly Titan badge | Champion frame |
Hearts packs
Ten packs, from a first-purchase Starter at $0.49 to 150,000 Hearts for $99.99. Every step up gives you more Hearts per dollar. The number on each card is the arithmetic, not a slogan.
500
1,020 per $1
500 Hearts in total for $0.49, worth 50 Crown Points.
50 CP
1,100
1,111 per $1
1,100 Hearts in total for $0.99, worth 100 Crown Points.
100 CP
3,200
+300 bonus
1,171 per $1
3,500 Hearts in total for $2.99, worth 300 Crown Points.
300 CP
5,300
+700 bonus
1,202 per $1
6,000 Hearts in total for $4.99, worth 500 Crown Points.
500 CP
11,000
+1,500 bonus
1,251 per $1
12,500 Hearts in total for $9.99, worth 1,000 Crown Points.
1,000 CP
22,500
+3,500 bonus
1,301 per $1
26,000 Hearts in total for $19.99, worth 2,000 Crown Points.
2,000 CP
34,000
+6,000 bonus
1,334 per $1
40,000 Hearts in total for $29.99, worth 3,000 Crown Points.
3,000 CP
58,000
+12,000 bonus
1,400 per $1
70,000 Hearts in total for $49.99, worth 5,000 Crown Points.
5,000 CP
90,000
+20,000 bonus
1,467 per $1
110,000 Hearts in total for $74.99, worth 7,500 Crown Points.
7,500 CP
120,000
+30,000 bonus
1,500 per $1
150,000 Hearts in total for $99.99, worth 10,000 Crown Points.
10,000 CP
Gold and Gems
Six Gold packs and six Gems packs at the market leader's prices, with 30% more Gold and 30% more Gems (base and free bonus alike) in every one. Gold seats you at a table; Gems buy an undo.
From 13,000 Gold for $0.99 to 2,600,000 for $88.99.
13,000
Gold
13,131 per $1
13,000 Gold for $0.99, or Rs 300 in Pakistan.
39,000
Gold
13,043 per $1
39,000 Gold for $2.99, or Rs 900 in Pakistan.
130,000
Gold
13,013 per $1
130,000 Gold for $9.99, or Rs 2,900 in Pakistan.
325,000
Gold
18,066 per $1
325,000 Gold for $17.99, or Rs 4,900 in Pakistan.
1,300,000
Gold
24,533 per $1
1,300,000 Gold for $52.99, or Rs 14,900 in Pakistan.
2,600,000
Gold
29,217 per $1
2,600,000 Gold for $88.99, or Rs 24,900 in Pakistan.
Every pack carries a free bonus on top, from 130 + 260 free for $0.99 to 13,000 + 45,500 free for $88.99.
130
+260 free
394 per $1
130 Gems plus 260 free, 390 in total, for $0.99, or Rs 300 in Pakistan.
650
+1,560 free
443 per $1
650 Gems plus 1,560 free, 2,210 in total, for $4.99, or Rs 1,300 in Pakistan.
1,300
+3,510 free
481 per $1
1,300 Gems plus 3,510 free, 4,810 in total, for $9.99, or Rs 2,900 in Pakistan.
3,250
+9,750 free
520 per $1
3,250 Gems plus 9,750 free, 13,000 in total, for $24.99, or Rs 6,900 in Pakistan.
6,500
+20,800 free
594 per $1
6,500 Gems plus 20,800 free, 27,300 in total, for $45.99, or Rs 12,900 in Pakistan.
13,000
+45,500 free
657 per $1
13,000 Gems plus 45,500 free, 58,500 in total, for $88.99, or Rs 24,900 in Pakistan.
5
Variations
52
Cells on the ring
48
Gifts to send
0
Rigged rolls
Every screen
The same eight screens as our Google Play listing, taken from the shipping build: the home screen, the eight player board, game modes, clubs, live voice, gifts, Jackaroo and Dominos, and the leagues.







