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Ludo Vest

Ludo game modes and features Everything in the box

Five board variations on tables of up to eight, offline pass-and-play, clubs with live mic seats and real gifts, Jackaroo and Dominos tables, a prestige ladder, and an economy where nothing you buy reaches the dice.

Get it onGoogle PlayComing toApp Store
The Ludo Vest table picker for a 6 player match showing the Classic, Arrow, Blitz and Master variation badges, a Rookie table with its prize, pot and entry button, and Ranked, Team Up and seat toggles, under the banner 4 Game Modes.

What can you do in Ludo Vest?

Ludo Vest plays five Ludo variations (Classic, Master, Blitz, Arrow and Team Up) on tables of 2, 4, 6 or 8 (Team Up is four only), casual or ranked, plus private rooms for 2, 3, 4, 6 or 8 players and offline pass-and-play on one phone. Around the board are weekly leagues from Bronze to Titan, clubs with voice seats and 48 gifts, Jackaroo and Dominos tables, and the Vest & Crown prestige ladder. Nothing you can buy reaches the dice.

Read next:The rules of all five variationsLudo strategy tips

Last updated

Five variations

One board, five games

Every one plays the Double Piece; Blitz, Arrow and Team Up each add one idea to Classic: a sprint, arrows or a partner. Online tables seat 2, 3, 4, 6 or 8 (Team Up is always four); the full rule set for each is on the blog.

  • Classic

    The original rules · 15-second turns

    • Roll a 6 to bring a token out of base
    • Land on an opponent's token to send it back to base and take another turn
    • Two or more of your tokens on one square form a Double Piece: it moves together only on a 2, 4 or 6, by half the roll, and no opponent can pass it
    • A single token can never land on or capture a Double Piece; only an opponent's Double Piece landing exactly on it sends both home, with one bonus roll
    • The four start cells and four starred cells are safe; no capture ever happens there
    • An exact roll is needed to enter home, and a third 6 in a row ends the turn
  • Master

    Classic rules with Double Pieces · 15-second turns

    • Every Classic rule, Double Piece included: stack two tokens to block the way
    • No opponent can pass a Double Piece, and a single token can never land on or capture it
    • Only a Double Piece moving together and landing exactly on an opponent's Double Piece sends it home, never on a safe square
    • No capture needed to enter home; all four tokens still have to get home to win (your first token home finishes you at a 6 or 8 player table)
  • Blitz

    Arrow board, first token home wins · 15-second turns

    • Played on the Arrow board: corner and home arrows, a flight earns an extra roll, and arrow squares are not safe
    • One token starts on the board; the other three wait in base for a 6
    • Capture at least once before any token may enter home. Until then a padlock sits on your home column and your tokens keep lapping the board
    • The first player to bring a single token home wins the whole match
  • Arrow

    Corner and home arrows · 15-second turns

    • Classic rules, plus four corner arrows beside the centre and a home arrow for each colour
    • End a move on a corner arrow and your token flies diagonally across the corner
    • End on your own home arrow, two squares before your start, and fly straight into your home column
    • Every flight earns an extra roll; passing over an arrow does nothing
    • Arrow squares are not safe; stars and start squares are
  • Team Up

    Opposite seats pair up · any variation

    • Four seats, two teams: the players sitting opposite each other
    • Pairs with Classic, Master, Blitz or Arrow and keeps that variation's rules and clock
    • Teammates never capture each other and share squares freely; a Double Piece is one player's own, so your partner's never blocks you
    • All eight tokens of a team home wins (in Blitz, the first token home), and the pair split the prize
  • Every rule, in full

    The complete rule set for all five variations: shared board rules first, then what each one changes.

    Read the rules

The rest of it

Built for people who play a lot

Turn timers, reconnects, private rooms, offline mode, leagues, daily rewards, avatars and frames: the parts you only notice when they are missing.

  • Turn timers and reconnect

    A visible 15-second turn timer in every game. Sit idle for 15 seconds (one full clock) and your seat goes on auto play: each later turn rolls after a 5-second wait and moves 1 to 1.5 seconds after the roll, until you tap to take your seat back. Drop out and your seat is held for 60 seconds with the board intact; after that you have left. Your pieces come off the board and the others play on without you.

  • Private rooms

    Pick any variation and a table of 2, 3, 4, 6 or 8 (or four seats in pairs with Team Up), tap Host Match, then share the code or invite from your friend list. Start Match appears once someone joins. A private room plays at a fixed 500 Gold stake, ends the moment anybody leaves, and awards no league points.

  • Voice at every table

    Everyone seated at an online match can talk while it lasts: matches of 2 to 8 players, Team Up and private rooms. Your mic starts off until you tap it, only the players in their seats are in the voice room, and nothing is recorded.

    How voice works
  • Undo a roll

    Re-roll the dice you just threw for Gems (Hearts inside a club match). The first undo in a turn costs 1, the second 3, the third 7, with up to fifteen a match. It cannot improve your luck: the sequence was fixed at match start, so an undo simply draws the next value that was already coming.

  • Choose which die goes first

    Roll a 6 and then a 5 and both wait as chips beside the die. Tap a chip, then a piece: you decide which number to play first and on which token. Nothing is played for you, not even a single legal move: you tap it, or the clock plays it when it runs out.

  • Friends from the table

    Tap an opponent's face during a match to open their card and send a friend request. Once they accept, you can invite them straight into your next private room.

  • Gifts and stickers at the table

    Send a gift or a sticker from the board and every seat at the table sees it. Gifts cost Hearts and pay the receiver 35%, and neither a gift nor a sticker ever touches the dice.

  • Cosmetics, never advantage

    Ten dice (three free: Plum Vest, Thunder Steel and Ice Shard; seven unlocked with Hearts), token sets, avatar frames and chat bubbles. Nothing you can buy reaches dice generation, move legality or rewards.

  • Leagues and leaderboards

    Seven leagues, Bronze to Titan, scored by public matchmade games. Each week you play in a group of 200; on Monday the top 20% go up with a Gold reward and the bottom 20% go down. The Rank tab shows your group and your friends.

  • Published XP table

    A capture is 15 XP, a token home 25, a win 60, a finish without a win 15, multiplied by the Gold table you sit at: x1 at 100 Gold up to x10 at 10M. Level N needs 130 × (N-1)^1.65 lifetime XP (level 5 is 1,280, level 10 is 4,880, level 20 is 16,745), and nobody loses a level they already have. Level 4 and one win unlock League play. The table is a public endpoint, so nobody has to guess.

  • Level badges

    Your level wears a medal beside your name, in nine bands from Rookie to Supernova. Inside a club your member level has its own badge, from Newcomer to Immortal. Neither touches matchmaking, the dice or a payout.

  • Free Gold, always

    A daily login reward for every day of the week (Monday is Day 1, Sunday Day 7), three daily missions (play 3 matches, win 1, send a gift), and club tables that cost no Gold, so running dry never means having to spend.

  • Guest first, linked when you want

    Play with no signup. Link Google whenever you like and the same account is upgraded in place, with the same XP, Gold, cosmetics and stats. Nothing is reset. Facebook sign-in is coming soon.

  • Offline pass-and-play

    Open the app online once, then no signal is no problem. Set up Classic, Arrow, Blitz or Master for two or four seats on one phone (or four in pairs with Team Up), name each seat, and play the same rules the server runs.

  • Two to eight seats

    Tables of 2, 4, 6 or 8 in Classic, Master, Blitz and Arrow, casual or ranked, and Team Up at four seats pairing the players who sit opposite, in any of the four variations. Private rooms add a three-seat table. Your seat is always bottom-left.

  • Avatars and painted frames

    Pick an animal avatar (three are free from the start and one more unlocks at every level, up to level 13) or show the photo from your linked Google account, and everyone at the table sees the one you chose. Wear a cosmetic frame around it and give your club one of ten painted banners. Vest & Crown adds its own frames and wings, painted still art from Vest I to Crown VI.

  • Jackaroo and Dominos tables

    Clubs host more than Ludo: Jackaroo for 2, 4, 6 or 8 and Dominos for two, with a committed shuffle you can verify and a spectator gallery for the rest of the room.

    Jackaroo and Dominos rules
  • Moderation that names its rules

    Block or report any player. Reports are acknowledged and reviewed by a person. Being blocked by five different players in one day suspends chat until the end of that day, and blocks never lock anyone out of playing.

Leagues

Bronze to Titan, one week at a time

Leagues open at level 4 with one win, and every public matchmade game scores. Every Monday your group of 200 resolves: the top 20% go up and collect Gold, the bottom 20% go down.

League rewards: weekly Gold for the promotion zone of each league, and the cosmetic granted the first time an account is promoted into it.
LeagueTop 20% each weekFirst promotion into it
Bronze300 GoldNone
Silver500 GoldNone
Gold750 GoldNone
Platinum1,000 GoldNone
Diamond1,500 GoldCrown token
Master2,000 GoldNone
Titan3,000 Gold and the weekly Titan badgeChampion frame
  • Every public matchmade game awards league points, casual or ranked; private rooms and club tables give 0. 1st place earns 20 points at a 2 seat table, 30 at 4, 40 at 6 and 50 at 8. 2nd earns 4, 12, 20 and 25. Everyone else earns 4.
  • Your first ranked points of the week seat you in a group of 200 players of your league. The zones are worked out from that week's group alone, and a week you do not play moves you nowhere.
  • Bronze never demotes. Titan is the top: its promotion zone earns a weekly Titan badge instead of a promotion, beside its Gold.
  • The Rank tab has two boards: Global, which is your own group with its promotion and demotion zones, and Friends.

Hearts packs

More Hearts for less

Ten packs, from a first-purchase Starter at $0.49 to 150,000 Hearts for $99.99. Every step up gives you more Hearts per dollar. The number on each card is the arithmetic, not a slogan.

  • First purchase

    Starter

    500

     

    1,020 per $1

    500 Hearts in total for $0.49, worth 50 Crown Points.

    50 CP

  • Small

    1,100

     

    1,111 per $1

    1,100 Hearts in total for $0.99, worth 100 Crown Points.

    100 CP

  • Medium

    3,200

    +300 bonus

    1,171 per $1

    3,500 Hearts in total for $2.99, worth 300 Crown Points.

    300 CP

  • Large

    5,300

    +700 bonus

    1,202 per $1

    6,000 Hearts in total for $4.99, worth 500 Crown Points.

    500 CP

  • Most popular

    Mega

    11,000

    +1,500 bonus

    1,251 per $1

    12,500 Hearts in total for $9.99, worth 1,000 Crown Points.

    1,000 CP

  • Grand

    22,500

    +3,500 bonus

    1,301 per $1

    26,000 Hearts in total for $19.99, worth 2,000 Crown Points.

    2,000 CP

  • Elite

    34,000

    +6,000 bonus

    1,334 per $1

    40,000 Hearts in total for $29.99, worth 3,000 Crown Points.

    3,000 CP

  • Royal

    58,000

    +12,000 bonus

    1,400 per $1

    70,000 Hearts in total for $49.99, worth 5,000 Crown Points.

    5,000 CP

  • Imperial

    90,000

    +20,000 bonus

    1,467 per $1

    110,000 Hearts in total for $74.99, worth 7,500 Crown Points.

    7,500 CP

  • Best value

    Legend

    120,000

    +30,000 bonus

    1,500 per $1

    150,000 Hearts in total for $99.99, worth 10,000 Crown Points.

    10,000 CP

  • Hearts are bought from the Club section (the balance pill with the plus on it), never from the Shop, which sells Gold and Gems.
  • Every Hearts pack earns the round number of Crown Points on its card (50 for Starter up to 10,000 for Legend) on the Vest & Crown ladder, counted toward the current 30-day cycle. Gifted Hearts, jar rewards and daily login rewards never count, and a refunded pack takes its Crown Points back.
  • Nothing you buy reaches the dice. The generator has two inputs, the match seed and the roll index, and your wallet is not one of them.

Gold and Gems

The Shop shelf, with 30% more

Six Gold packs and six Gems packs at the market leader's prices, with 30% more Gold and 30% more Gems (base and free bonus alike) in every one. Gold seats you at a table; Gems buy an undo.

Gold packs

From 13,000 Gold for $0.99 to 2,600,000 for $88.99.

  • 13,000

    Gold

    13,131 per $1

    13,000 Gold for $0.99, or Rs 300 in Pakistan.

  • 39,000

    Gold

    13,043 per $1

    39,000 Gold for $2.99, or Rs 900 in Pakistan.

  • 130,000

    Gold

    13,013 per $1

    130,000 Gold for $9.99, or Rs 2,900 in Pakistan.

  • 325,000

    Gold

    18,066 per $1

    325,000 Gold for $17.99, or Rs 4,900 in Pakistan.

  • 1,300,000

    Gold

    24,533 per $1

    1,300,000 Gold for $52.99, or Rs 14,900 in Pakistan.

  • Best value

    2,600,000

    Gold

    29,217 per $1

    2,600,000 Gold for $88.99, or Rs 24,900 in Pakistan.

Gems packs

Every pack carries a free bonus on top, from 130 + 260 free for $0.99 to 13,000 + 45,500 free for $88.99.

  • 130

    +260 free

    394 per $1

    130 Gems plus 260 free, 390 in total, for $0.99, or Rs 300 in Pakistan.

  • 650

    +1,560 free

    443 per $1

    650 Gems plus 1,560 free, 2,210 in total, for $4.99, or Rs 1,300 in Pakistan.

  • Hot deal

    1,300

    +3,510 free

    481 per $1

    1,300 Gems plus 3,510 free, 4,810 in total, for $9.99, or Rs 2,900 in Pakistan.

  • 3,250

    +9,750 free

    520 per $1

    3,250 Gems plus 9,750 free, 13,000 in total, for $24.99, or Rs 6,900 in Pakistan.

  • 6,500

    +20,800 free

    594 per $1

    6,500 Gems plus 20,800 free, 27,300 in total, for $45.99, or Rs 12,900 in Pakistan.

  • 13,000

    +45,500 free

    657 per $1

    13,000 Gems plus 45,500 free, 58,500 in total, for $88.99, or Rs 24,900 in Pakistan.

  • Prices here are the US-dollar reference. In the app, Google Play shows every price in your own local currency. In Pakistan the shelf runs from Rs 300 to Rs 24,900.
  • Gold and Gems are sold in the Shop; Hearts are sold in the Club section.
  • No pack reaches the dice. Gold pays stakes and Gems pay for an undo, which re-draws a value the committed sequence already held.
  • 5

    Variations

  • 52

    Cells on the ring

  • 48

    Gifts to send

  • 0

    Rigged rolls

Every screen

The whole app

The same eight screens as our Google Play listing, taken from the shipping build: the home screen, the eight player board, game modes, clubs, live voice, gifts, Jackaroo and Dominos, and the leagues.

  • Two Ludo Vest phone screens under the banner Play 2 To 8 Players: the home screen with 2 Player, 4 Player and a 6 and 8 Players card, Team Up Friends, Team Up Online and Offline shortcuts, and behind it the 8 Players variation picker.
    Two to eight playersFrom a duel to a full table
  • A Ludo Vest eight player match on a round board with eight coloured home bases and eight seated players, with the dice tray, undo, emoji and chat buttons, under the banner 8 Player Ludo.
    Eight player LudoEight colours on one board
  • The Ludo Vest table picker for a 6 player match showing the Classic, Arrow, Blitz and Master variation badges, a Rookie table with its prize, pot and entry button, and Ranked, Team Up and seat toggles, under the banner 4 Game Modes.
    Game modesClassic, Arrow, Blitz and Master
  • The Ludo Vest Clubs screen with a search field, Explore, Hot now and My clubs tabs and four picture cards for clubs with their level, members and language, beside an open club room, under the banner Create Or Join Clubs.
    Create or join clubsFind a room that fits you
  • A Ludo Vest club room called Dice Royals with ten players on its mic seats, Chat, Games and Members tabs, a live chat feed, a Jackaroo table notice with a Watch button and a large microphone icon, under the banner Live Voice Chat.
    Live voice chatTen mic seats and a live feed
  • The Ludo Vest Send a gift sheet over a club room, with recipient choices, gift categories from Classic to Love, a grid of gifts with their Hearts prices, quantity buttons and a Send button, beside a gift animation, under the banner Send Gifts.
    Send giftsGifts for one player, the mic or the whole club
  • A Ludo Vest Jackaroo table with a round wooden board, marbles in four colours, seated players and a hand of playing cards, beside a Dominos table with a chain of tiles on a wooden surface, under the banner Jackaroo And Dominos.
    Jackaroo and DominosCard and tile tables for your club
  • The Ludo Vest Rankings screen showing the Gold league, tabs for League, Top Gifters and Top Receivers, a global leaderboard with player level badges and win counts, and two level medals, under the banner Climb The Leagues.
    Climb the leaguesA weekly league and a global ranking